And it's long, like, I'm talking 15 to 20 hours kind of long – maybe even more. It takes its sweet time sometimes, you know? It's all rich and fantastical, though. And hey, if you want to run, just give a double click. When someone's talking, their face pops up on the top left. To bring up the interface, you just click that bottom left button, and you can check out your PDA and stuff. If a character bites the dust (don't worry, you get another shot), there's a burst of blood, like, all dramatic and fitting. There are these moments that are like beautiful nightmares, and the cutscenes? Oh, they're like something out of a fancy movie, so impressive. The darkness and the awfulness, they're everywhere you look. And let's talk visuals – they're truly something to behold. His mix of loyalty and that sort of wry self-preservation is quite something. Moses, now there's a character who really impressed me. The sounds, the music, and especially the voice acting for Mac and Charlie – they're all just so darn good. This feels like adventure would have been if they continued to make them in the 2000's. I am a big fan of adventure games and have been since I was a kiddo. Additionally Mark Morgan composing the soundtrack is a pro in itself, the music is great. Their performance really brings the world to life. Even though the number of characters that actually can speak is fairly limited, the actors that do get to deliver their lines do so fantastically. Every environment or object encountered in game has been modeled with great attention to detail, animations are smooth and the intro feels like you are watching “Alien” all over again. Often the game feels like the player is watching a movie, and I do not mean this in a negative way it is just that the visual part of Stasis is so very well crafted it almost can be treated as a film. Much of the plot is discovered by going through PDA’s left behind. * Builds tension nicely by allowing the player to read personal logs. Moreover the game does a great job of giving subtle hints on how to proceed next without being too obvious. The player will be expected to solve riddles quite often but they will always be firmly rooted in the plot. Stasis strikes a good balance between being challenging and going off the rails in terms of abstract puzzles. In Stasis you have to manipulate objects and solve puzzles but at the same time there is a profound sense of danger present and the heroes can die horribly if the player is not careful. Not often does a game blend those two genres so well. * Successfully mixes point and click adventuring with horror elements. Stasis might reminds me of different things, but the world is unique and carries its own atmosphere well. However though the game uses recognizable themes it also builds it world compellingly. There is a derelict starship present, unseen monstrosities lurking in the darkness, a mad scientist responsible for the crisis, and an everyman hero questioning his sanity. The world of Bone Totem reminds me heavily of different games and movies from the science fiction genre, including “Alien”, “Blade Runner”, “Even Horizon”, “Dead Space” and “System Shock 2”. * A delightful blend of different Sci-Fi tropes.
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